--- The Banishment and Ejection of Valcrest the Warrior ---
Valcrest took issue with the Leadership of the Warriors and ended up not
only being removed from the Guild but banished from the land. A ceremony
took place for this event and was quite an interesting ordeal.

Return to the Lore


Warriorlord <Southland> The warriors will escort Valcrest to the Center of
                         town from the Guild of Warriors. Anyone of the Militia
                         or the Southern Council may attend by walking with us.
                         Do not follow us, however you may walk alongside. No
                         others may attend but may wait at the Center of Town
> 
 Kruil <Militia> do not follow, Oakie
Oakie <Militia> I will just go to the center of town then.
 <Militia> Kruil nods

> Warrior Guild Foyer

   The main structure of the Warrior Guild is offset by two tall totem poles
made from sandstone. The entry itself is marked by brick outlayed against these
poles and large double doors. The building of the Guild is brick with sandstone
and red in color. A stairway of stone steps leads downwards marking the
entrance to the guild. 

   Obvious exits: north and enter.

Hrung.
Valcrest.
Navolin.
Oros.
Kruil.

Sign.
> 
 Warriorlord <Warrior> You shall all follow my lead. At each step you shall
                       follow what I say with, "Yeah, verily yeah."
> 
Militia Road - Darmahk

   Cutting through the military and justice portion of town, Militia road leads
to the Militia Quarters, Warriors Guild, and the Stockade. The road is
distinctly different than the rest of the city's streets in that it is paved
with red brick and mortar. Red poles set into the brick hold lanterns that keep
the area lit day and night. Black chains connect the poles and keep the
passerby away from the buildings. The Warriors Guild is directly south. A
wooden water trough rests against the wall.

   Obvious exits: north, west and south.

Kruil, Oros, Navolin, Valcrest and Hrung follow you.
> Hrung nods.
Navolin nods.
 Valcrest <Warrior> Myself included?
Kruil says, "Yeah, verily yeah."
 Warriorlord <Warrior> Wait for my words
> Hrung says loudly, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."

          [************--Rumour Monger--************]
                Jarak arrives on Ateraan.
          [*****************************************]

 Navolin <Warrior> sorry
Hrung coughs.
 Warriorlord <Southland> Any of the Militia or Southern Council who wish to
                         accompany the Walk shall come to the entry of the
                         Warrior Guild.
> 
Phaedri arrives from the north.
Navolin growls deeply and smashes his forearm into Phaedri's in a
warrior's greeting!
Phaedri bows to you.
Warrior Guild - Active Members
-----------------------------------------
 Hrung the Warrior, News Editor
 Kruil the Warrior, Militia Warden
 Lomond the Warrior 
 Miri the Warrior, Warrior AGM
 Navolin the Warrior, Warrior GM
 Oros the Warrior, Emissary
 Phaedri the Warrior, Asst Emissary
 Valcrest the Warrior 
> The Warriorlord says authoritatively, "Follow me Phaedri"
> Phaedri growls deeply and smashes her forearm into Navolin's in a
warrior's greeting!
Phaedri follows you.
  [**** Xesta makes a World Announcement ****]
 [*****************************************************]
 All who are not Militants or Warriors will unwield in
           the presence of the Masterwarden.
 [*****************************************************]

Hrung says, "Most people are already in the center of toen."

Militia Road - Darmahk

   Cutting through the military and justice portion of town, Militia road leads
to the Militia Quarters, Warriors Guild, and the Stockade. The road is
distinctly different than the rest of the city's streets in that it is paved
with red brick and mortar. Red poles set into the brick hold lanterns that keep
the area lit day and night. Black chains connect the poles and keep the
passerby away from the buildings. The Warriors Guild is directly south. A
wooden water trough rests against the wall.

   Obvious exits: north, west and south.

Phaedri.
Hrung.
Valcrest.
Navolin.
Oros.
Kruil.

> What?
>  Phaedri <Warrior> sorry for the late arrival, just woke
 Warriorlord <Warrior> Valcrest you will be silent during the walk.
> Valcrest nods.
The Warriorlord says authoritatively, "Valcrest you have broken your
honor. Yeah, verily yeah."
> 
Kruil says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Phaedri says, "Yeah verily yeah."
Oros says, "Yeah, verily yeah."
Hrung says loudly, "Yeah, verily yeah."

Militia Road - Darmahk

   Cutting through the military and justice portion of town, Militia Road leads
to the Militia Quarters, Warriors Guild, and the Stockade. The road is
distinctly different than the rest of the city's streets in that it is paved
with red brick and mortar. Red poles set into the brick hold lanterns that keep
the area lit day and night. Black chains connect the poles and keep the
passerby away from the buildings.

   Obvious exits: north and south.

Kruil, Oros, Navolin, Valcrest, Hrung and Phaedri follow you.
> The Warriorlord says authoritatively, "Valcrest a Warrior knows his
place."
> Oros says, "'yeah, verily yeah."
Hrung says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Phaedri says, "Yeah, verily yeah."

Militia Road - Darmahk

   Cutting through the military and justice portion of town, Militia Road leads
to the Militia Quarters, Warriors Guild, and the Stockade. The road is
distinctly different than the rest of the city's streets in that it is paved
with red brick and mortar. Red poles set into the brick hold lanterns that keep
the area lit day and night. Black chains connect the poles and keep the
passerby away from the buildings. Center Street is directly north.

   Obvious exits: north and south.

Kruil, Oros, Navolin, Valcrest, Hrung and Phaedri follow you.
> The Warriorlord says authoritatively, "Valcrest has done what shall not
be repeated."
> Xesta <Council> Does everyone unwield before the Guild Lords, too?
Oros says, "Yeah, verily yeah."
Arco <Council> No.
Navolin says, "Yeah verily yeah."
Hrung says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Phaedri says, "Yeah, verily yeah."

Center Street - Darmahk

   Militia Road angles off to the north from here. Several buildings with
weapons and gear are found on Militia Road. You can see the stockade and
militia head quarters up the road. South on Militia Road is the Guild of
Warriors, a rough and strict guild of exceptionally well trained fighters.

   North - Militia Road

   South - Warriors Guild

   Obvious exits: north, east, west and south.

Kruil, Oros, Navolin, Valcrest, Hrung and Phaedri follow you.
> 
The Warriorlord says authoritatively, "No Warrior shall disregard
code."
> Hrung says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Oros says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Phaedri says, "Yeah, verily yeah."

Center Street - Darmahk

   Center Street runs east and west through the middle of Darmahk. The street
is a hard packed dirt mixed with hardened clay. The effect is similar to soft
wood. This style of road works well in dry weather, but can be dirty when wet.
Large poles holding oil lamps line the street, keeping it lit during the
evening hours. Directly west is the center of town, marked by a large statue.

   Obvious exits: east and west.

Kruil, Oros, Navolin, Valcrest, Hrung and Phaedri follow you.
> The Warriorlord says authoritatively, "To kill is right to cheat is
frailty."
> Oros says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Hrung says, "Yeah, verily yeah."
Phaedri says, "Yeah, verily yeah."

Center of Town - Darmahk

   The center of Darmahk is marked by a large bronze statue set on a block of
black stone. The statue is facing the north gate. The Great Road of the Palace
leads both north to the northern gates and south to the Overseer's Palace.
Surrounding the statue are strange orange spears, but they are much thicker and
taller than normal spears, clearly only usable by giants. Four torches burn
near the top of each spear, being held up by large bamboo stakes. A stone well
resides behind the statue.

   North - North Gate

   South - Palace

   Obvious exits: north, east, west and south.

Oakie (standing guard).
Quokas.
Squire Clayre.
Vaylin.
Barnton.
Xesta.
Arco.
Ona.
Celenaea.
Eswynn (Standing at attention).
Zenayla.
Ednia.
Marion.
Zolixa.
Minsen (standing guard).
Anjelle.
Karam.
Narcelia.
Skef (standing with Karam).
Sabianeravel (standing at the back and observing).
Merek (At Attention, Watching The Proceeding).
Emani.
Taelis.
Caellan.
Kildrux.
Sevir.
Seraphine.
Jaentis (standing with Ednia and Elarana).
Gilvibee.
Saare.
Alcissa.
Oashi.
Elarana (standing with Ednia and Jaentis).

Kruil, Oros, Navolin, Valcrest, Hrung and Phaedri follow you.
> Xesta curtseys respectfully.
Minsen bows.
Quokas bows.
Skef bows.
->Gilvibee lowers herself down to kneel, bowing her head in reverance.
->Oakie seems satisfied with his check.
->Saare sinks to the ground in respect.
Oakie bows.
Karam bows.
->Taelis bows respectfully.
->Zolixa dips into a respectful bow.
Oashi bows.
Kildrux bows.
Narcelia bows respectfully.
->Navolin stands beside the lord.
->Celenaea prostrates herself.
->Kildrux clasps his hands together behind his back, keeping his feet spread
and his posture at ease.
->Elarana lowers herself into a deep bow.
->Alcissa bows deeply.
->Caellan offers a respectful bow.
Kadia arrives from the west.
A loud trumpet from a herald blasts the arrival of the
Warriors.
Oakie stops following you.
Merek bows.
Minsen looks at Kadia.
->Sevir inclines his head to the Lord Warrior in respect.
The Warriorlord says authoritatively, "Valcrest you have done the
forbidden and marked our guild."
> 
Oros says, "Yeah, verily yeah."
Hrung says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Phaedri says, "Yeah, verily yeah."
Merek looks at Kadia.
The Warriorlord says authoritatively, "Valcrest your actions have
tainted our honor."
> Oros says, "Yeah, verily yeah."
->Jaentis bows with respect.
Hrung says, "Yeah, verily yeah."
Phaedri says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Kruil says, "Yeah, verily yeah."
Kadia removes steel shield {oiled} {spiked}.
The Warriorlord says authoritatively, "Your choice to do what shall not
be done has earned you distance from Warrior and son."
> Oros says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Phaedri says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Hrung says, "Yeah, verily yeah."
->Valcrest whispers, "I have a son?"
Jaentis looks at Valcrest.
->Navolin blinks as he winces slightly.
Merek looks at Valcrest.

->Valcrest clears his throat and resumes silence.
Gilvibee looks at Valcrest.
The Warriorlord says authoritatively, "It is with Palace sanction and
God and Priest your punishment shall forever burden on you like a
beast."
> Navolin says, "Yeah verily yeah."
Kruil says, "Yeah, verily yeah."
Phaedri says, "Yeah, verily yeah."
Oros says, "Yeah, verily yeah."
Hrung says, "Yeah, verily yeah."
Kadia looks at Valcrest.
The Warrior Lord raises his fists and sweeps his hands across his
chest.
Asriel arrives from the east.
Minsen looks at Asriel.
The heavens recede from Valcrest and should they perish their soul will
forever walk in the desert of everlasting death.

Zenayla waves at Asriel.
Marion looks at Valcrest.
The Warriorlord says authoritatively, "Forever to walk the warriors
backs shall turn."
> Oros says, "Yeah, verily yeah."
Hrung says, "Yeah, verily yeah."
Quokas has reconnected.
Kruil says, "Yeah, verily yeah."
->Warriorlord turns away from Valcrest.
> Phaedri says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."
Oakie looks at Valcrest.
->Oros follows his Lord's lead, turning his own back upon the shamed warrior.
Zain arrives from the east.
->Hrung turns his back as well.
Caellan looks at Valcrest.
->Navolin follows the direction of his lord, turning his back, still standing
near the warriors.
->Kruil turns his back to Valcrest.
->Phaedri turns her back as well.

The Warriorlord says authoritatively, "The final act shall seal your
fate."
> ->Kadia is not a Warrior, but turns her back anyway, hnph.
Merek looks at Kadia.
->Celenaea is too busy staring to turn her back.
Valcrest spits in Kadia's face.
Navolin boggles at the concept.
Kruil says, "Yeah, verily yeah."
->Merek watches on with stoic sil---.
Oros says, "Yeah, verily yeah."
Hrung says, "Yeah, verily yeah."
Navolin says, "Yeah verily yah."
Phaedri says, "Yeah, verily yeah."
->Merek steps between Valcrest and Kadia.
->Kadia had her back turned, so..No.
The Warriorlord says authoritatively, "Valcrest has chosen this path and
so shall it be."
> Oros says, "Yeah, verily yeah."
Kruil says, "Yeah, verily yeah."
Hrung says, "Yeah, verily yeah."

Phaedri says, "Yeah, verily yeah."
Navolin says, "Yeah verily yeah."

          [************--Rumour Monger--************]
   Valcrest is forcefully ejected from the warrior guild in utter disgrace!
          [*****************************************]

          
          

********************+++++++++++++*****************************
 The power of the heavens recedes from you and you know that  
 should you perish your soul will forever walk the desert of   
                  EVERLASTING DEATH!                          
********************+++++++++++++*****************************
Valcrest died horribly. Valcrest removes Silver gloves. Valcrest removes healing amulet. Valcrest removes Silver boots. Valcrest drops an elven erb, a backpack, a Dart blower and a Silver boots. Valcrest dies. Jaentis reaches down dissolving the corpse and absorbs the resonating energies. [************--Rumour Monger--************] Valcrest dies a horrible death! [*****************************************] [************--Rumour Monger--************] The Spirit of Valcrest has been taken to Eternal Death, never to return! [*****************************************] Center of Town - Darmahk The center of Darmahk is marked by a large bronze statue set on a block of black stone. The statue is facing the north gate. The Great Road of the Palace leads both north to the northern gates and south to the Overseer's Palace. Surrounding the statue are strange orange spears, but they are much thicker and taller than normal spears, clearly only usable by giants. Four torches burn near the top of each spear, being held up by large bamboo stakes. A stone well resides behind the statue. North - North Gate South - Palace Obvious exits: north, east, west and south. Zain. Asriel. Kadia. Phaedri. Hrung. Navolin. Oros. Kruil. Oakie (standing guard). Quokas. Squire Clayre. Vaylin. Barnton. Xesta. Arco. Ona. Celenaea. Eswynn (Standing at attention). Zenayla. Ednia. Marion. Zolixa. Minsen (standing guard). Anjelle. Karam. Narcelia. Skef (standing with Karam). Sabianeravel (kneeling down on her front legs). Merek (At Attention, Watching The Proceeding). Emani. Taelis. Caellan. Kildrux. Sevir. Seraphine. Jaentis (standing with Ednia and Elarana). Gilvibee. Saare. Alcissa. Oashi. Elarana (standing with Ednia and Jaentis). Silver boots. Dart blower. Backpack. Elven erb. > Oros looks at Jaentis. Navolin looks at Jaentis. Merek looks at Jaentis. Emani looks at Jaentis. Jaentis blinks. Minsen looks at Jaentis. Saare winces. ->Jaentis immediately kowtows. Navolin asks to Jaentis, "Can you respectfully not do that in the future?" Celenaea blinks in surprise. Phaedri frowns. ->Anjelle gasps, hand covering her mouth. The Warriorlord says authoritatively, "Shackle the Shaman for the action." > Minsen pulls out iron shackles and moves toward Jaentis. Minsen begins shackling Jaentis. Darmahk guards drag Jaentis to the stockade! ->Gilvibee grimaces after the body has been crumpled and burned to ash and then nothing. She keeps her lowered gaze fixed on the ground. Center of Town - Darmahk The center of Darmahk is marked by a large bronze statue set on a block of black stone. The statue is facing the north gate. The Great Road of the Palace leads both north to the northern gates and south to the Overseer's Palace. Surrounding the statue are strange orange spears, but they are much thicker and taller than normal spears, clearly only usable by giants. Four torches burn near the top of each spear, being held up by large bamboo stakes. A stone well resides behind the statue. North - North Gate South - Palace Obvious exits: north, east, west and south. Zain. Asriel. Kadia. Phaedri. Hrung. Navolin. Oros. Kruil. Oakie (standing guard). Quokas. Squire Clayre. Vaylin. Barnton. Xesta. Arco. Ona. Celenaea. Eswynn (Standing at attention). Zenayla. Ednia. Marion. Zolixa. Minsen (standing guard). Anjelle. Karam. Narcelia. Skef (standing with Karam). Sabianeravel (kneeling down on her front legs). Merek (At Attention, Watching The Proceeding). Emani. Taelis. Caellan. Kildrux. Sevir. Seraphine. Gilvibee. Saare. Alcissa. Oashi. Elarana (standing with Ednia and Jaentis). Silver boots. Dart blower. Backpack. Elven erb. > ->Celenaea puts a hand over her mouth, eyes wide. Warrior Guild - Active Members ----------------------------------------- Hrung the Warrior, News Editor Kruil the Warrior, Militia Warden Lomond the Warrior Miri the Warrior, Warrior AGM Navolin the Warrior, Warrior GM Oros the Warrior, Emissary Phaedri the Warrior, Asst Emissary > ->Elarana watches quietly. ->Merek looks where the corpse once was, and does his best to school his expression. Minsen asks, "Shall I go stand guard over her, Lord?" Minsen bows. The Warriorlord says authoritatively, "Oros, you will take the items left and destroy them." > Oros gets a Silver boots, a Dart blower, a backpack and an elven erb from the Center of Town - Darmahk. ->Kadia looks over her shoulder. noting the spit on the back of her head, then the dissolving body. "Watch where yer headed, mayfly, so y'don't get where yer goin'" Oros says, "Yes, Lord." Merek stares at Kadia. Marion looks at Kadia. ->Seraphine offers Kadia a rather pristine handkerchief. Oakie <Militia> Warden, should someone watch over her? ->Caellan whispers to no one in particular "Any one have any idea what the lad did tae so disgrace hisself?" Kruil <Militia> not for now. We finish her. She can wait a while thinking about what she did Merek looks at Caellan. Kruil <Militia> we finish here, I mean <Militia> Minsen nods. Merek whispers to Caellan. Warriorlord <Southland> The Ceremony of Banishment is done. Now whoever wishes to see the fate of the Shaman Jaentis who disrespected the Ceremony may attend the Stockade > Warriorlord <World> The Ceremony of Banishment is done. Now whoever wishes to see the fate of the Shaman Jaentis who disrespected the Ceremony may attend the Stockade > Minsen leaves east. Oakie leaves east. Merek leaves north. Arco and Xesta leave east. Quokas leaves north. Karam follows Skef. Elarana leaves north. ->Sabianeravel bows deeply and respectfully. Barnton asks, "Oh, more beheadings?" A Skef and Karam leave north. Sabianeravel leaves north. ->Saare tugs lightly on Alcissa. Zenayla grins at Barnton. ->Caellan nods in thanks to Merek. ->Navolin looks down at the ground in a moment of reflection before raising his head once more. Barnton exclaims, "Fun never stops!" Saare stands up. Barnton asks, "Where is this stockade?" Center of Town - Darmahk The center of Darmahk is marked by a large bronze statue set on a block of black stone. The statue is facing the north gate. The Great Road of the Palace leads both north to the northern gates and south to the Overseer's Palace. Surrounding the statue are strange orange spears, but they are much thicker and taller than normal spears, clearly only usable by giants. Four torches burn near the top of each spear, being held up by large bamboo stakes. A stone well resides behind the statue. North - North Gate South - Palace Obvious exits: north, east, west and south. Zain. Asriel. Kadia. Phaedri. Hrung. Navolin. Oros. Kruil. Squire Clayre. Vaylin. Barnton. Ona. Celenaea. Eswynn (Standing at attention). Zenayla. Ednia. Marion. Zolixa. Anjelle. Narcelia. Emani. Taelis. Caellan. Kildrux. Sevir. Seraphine. Gilvibee. Saare. Alcissa. Oashi. > ->Zain bows his head towards the Warrior Lord respectfully. Zenayla leaves east. Center Street - Darmahk Center Street runs east and west through the middle of Darmahk. The street is a hard packed dirt mixed with hardened clay. The effect is similar to soft wood. This style of road works well in dry weather, but can be dirty when wet. Large poles holding oil lamps line the street, keeping it lit during the evening hours. Directly west is the center of town, marked by a large statue. Obvious exits: east and west. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Zain arrives from the west. Center Street - Darmahk Militia Road angles off to the north from here. Several buildings with weapons and gear are found on Militia Road. You can see the stockade and militia head quarters up the road. South on Militia Road is the Guild of Warriors, a rough and strict guild of exceptionally well trained fighters. North - Militia Road South - Warriors Guild Obvious exits: north, east, west and south. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Hrung says, "East of the colloseum." Zain arrives from the west. Zain leaves north. Center Street - Darmahk Center Street runs east and west through the middle of Darmahk. The street is a hard packed dirt mixed with hardened clay. The effect is similar to soft wood. This style of road works well in dry weather, but can be dirty when wet. Large poles holding oil lamps line the street, keeping it lit during the evening hours. Obvious exits: east and west. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Center Street - Darmahk Militia Road angles off to the north from here. Several buildings with weapons and gear are found on Militia Road. You can see the stockade and militia head quarters up the road. South on Militia Road is the Guild of Warriors, a rough and strict guild of exceptionally well trained fighters. North - Militia Road South - Warriors Guild Obvious exits: north, east, west and south. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Anjelle arrives from the west. Militia Road - Darmahk Cutting through the military and justice portion of town, Militia Road leads to the Militia Quarters, Warriors Guild, and the Stockade. The road is distinctly different than the rest of the city's streets in that it is paved with red brick and mortar. Red poles set into the brick hold lanterns that keep the area lit day and night. Black chains connect the poles and keep the passerby away from the buildings. Center Street is directly south. Obvious exits: north and south. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Militia Road - Darmahk Cutting through the military and justice portion of town, Militia Road leads to the Militia Quarters, Warriors Guild, and the Stockade. The road is distinctly different than the rest of the city's streets in that it is paved with red brick and mortar. Red poles set into the brick hold lanterns that keep the area lit day and night. Black chains connect the poles and keep the passerby away from the buildings. Obvious exits: north and south. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Militia Road - Darmahk Cutting through the military and justice portion of town, Militia Road leads to the Militia Quarters, Warriors Guild, and the Stockade. The road is distinctly different than the rest of the city's streets in that it is paved with red brick and mortar. Red poles set into the brick hold lanterns that keep the area lit day and night. Black chains connect the poles and keep the passerby away from the buildings. To the northeast is the stockade. The stockade holds the criminals and those to be punished. Obvious exits: northeast, west and south. Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Militia Stockade - Darmahk The stockade grounds are mainly dirt mingled with some gravel. High walls of spiked wood surround the area. Stacks of chains and blocks for fitting new holding stocks are stacked against the walls. Behind the stocks a gallows built on a wooden stage holds a wood crane and steps to hang criminals and traitors. North of the stockade is the Tribunal where criminals and others under suspicion of the Militia are taken to be interrogated by the Militia Wardens. A crate of old vegetables rests next to the stockade. A worn copper bell hangs from the stockade. Obvious exits: north and southwest. Kildrux. Emani. Zain. Zenayla. Karam. Skef. Elarana. Quokas. Merek. Xesta. Arco. Oakie. Minsen. Jaentis (shackled in stockade). Kruil, Oros, Navolin, Hrung and Phaedri follow you. > Sabianeravel arrives from the southwest. Eswynn arrive from the southwest. Asriel arrives from the southwest. Kruil <Militia> Militants shall move to the stoackade Anjelle arrives from the southwest. Zolixa arrives from the southwest. Marion arrives from the southwest. Marion nods at Asriel. ->Sabianeravel bows deeply on entering, before standing near the exit. Narcelia arrives from the southwest. Minsen gets a militia shackles from the backpack. Barnton, Vaylin and a squire Clayre arrive from the southwest. Celenaea arrives from the southwest. Ona arrives from the southwest. ->Elarana lowers herself into a deep bow at the warriorlord. Alcissa and Saare arrive from the southwest. ->Jaentis keeps her eyes firmly down, unable to bow. ->Narcelia bows her head respectfully towards the Warriorlord. Oakie leaves southwest. ->Saare lowers herself back down to the ground in respect. Gilvibee arrives from the southwest. Oakie arrives from the southwest. ->Celenaea prostrates herself before rising and surveying the scene. Oashi arrives from the southwest. ->Merek looks to Jaentis with, not quite sympathy but empathy. ->Oashi takes her place with the other militants before kneeling on one knee. The Warriorlord says authoritatively, "Jaentis the Shaman. You have caused embarrassment to your guild and the Guild of Warriors. What have you to say?" > Quokas bows. Ednia arrives from the southwest. ->Gilvibee lowers herself down to kneel once more, listening to the display with her eyes lowered to the ground once more. Jaentis says, "It were a horrible mistake, lord. I humbly accept any punishment you think meet." Taelis, Kadia and Caellan arrive from the southwest. The Warriorlord says authoritatively, "Well spoken. Unlike the Kingdom we are intollerant of such actions." > The Warriorlord says authoritatively, "Ye shall pay the ultimate price to remember never to do such again." > You need to select a target: execute <target>. > Merek winces. Oashi winces. Warriorlord orders Jaentis hanged until dead. > Ednia looks at Jaentis. Quokas looks at Jaentis. Darmahk guards drag Jaentis to the stage where the gallows reside. Arco looks at Jaentis. Minsen looks at Jaentis. Navolin blinks. Caellan winces. Karam looks at Jaentis. Navolin looks at Jaentis. Jaentis is held over a wood trap as a rope is placed around her neck. Taelis bites her lip. ->Jaentis in no way resists or even tries to do so. Kadia gasps. Heavy drums begin a cadence as the rope is brought taught around Jaentis's neck. ->Eswynn watches the proceedings solemnly. ->Merek watches on stoically, though he bites his lip. The trap door opens and Jaentis falls several feet as her neck cracks with a loud snap! Jaentis died horribly. Jaentis removes large scabbard {light crossbow}. Jaentis removes cotton tunic. Jaentis removes Magic boots. Jaentis removes gator necklace. Jaentis removes gray gloves. Jaentis removes ivory shield. Jaentis removes Gold jerkin {enchanted}. Jaentis removes pair of trousers. Jaentis removes large scabbard {Ocean fishing pole}. Jaentis removes lace cape. Jaentis removes Silver helm. Jaentis drops eight Ice wands, thirteen cheese quellas, six Potions of mana, a large scabbard {Ocean fishing pole}, a lace cape, a Silver helm and a calf boots. Jaentis dies. Militia Stockade - Darmahk The stockade grounds are mainly dirt mingled with some gravel. High walls of spiked wood surround the area. Stacks of chains and blocks for fitting new holding stocks are stacked against the walls. Behind the stocks a gallows built on a wooden stage holds a wood crane and steps to hang criminals and traitors. North of the stockade is the Tribunal where criminals and others under suspicion of the Militia are taken to be interrogated by the Militia Wardens. A crate of old vegetables rests next to the stockade. A worn copper bell hangs from the stockade. Obvious exits: north and southwest. Caellan. Kadia. Taelis. Ednia. Oashi. Oakie. Gilvibee. Saare. Alcissa. Ona. Celenaea. Squire Clayre. Vaylin. Barnton. Narcelia. Marion. Zolixa. Anjelle. Asriel. Eswynn. Sabianeravel. Phaedri. Hrung. Navolin. Oros. Kruil. Kildrux. Emani. Zain. Zenayla. Karam. Skef. Elarana. Quokas. Merek. Xesta. Arco. Minsen (standing guard). Corpse of Jaentis. Calf boots. Silver helm. Lace cape. Large scabbard {Ocean fishing pole}. Six Potions of mana. Thirteen Cheese quellas. Eight Ice wands. > [************--Rumour Monger--************] Jaentis cries out as her neck snaps while being hanged at the Darmahk Stockade! [*****************************************] Saare winces. The Warriorlord says authoritatively, "None shall touch the corpse." > ->Gilvibee closes her eyes and breathes in a deep breath to steady her nerves, keeping her eyes closed in the process as the deed is done. The Warriorlord says authoritatively, "What religion is Jaentis?" > Arco says, "She isn't." You nod. > Merek says, "She prays to Dahkoar, but holds no religion." ->Celenaea does not look away from the proceedings, for once letting her hair hide her face. ->Xesta glances at Merek and purses her lips together. The Warriorlord says authoritatively, "Master Arco, you then may decide the fait of her gear and body." > Arco gets a calf boots from the Militia Stockade - Darmahk. Arco gets a Silver helm from the Militia Stockade - Darmahk. Arco gets a lace cape from the Militia Stockade - Darmahk. Arco gets a large scabbard {Ocean fishing pole} from the Militia Stockade - Darmahk. Arco gets six Potions of mana from the Militia Stockade - Darmahk. Arco gets eight Ice wands from the Militia Stockade - Darmahk. Arco mutters under his breath. Caellan looks at Arco. Arco gives eight Ice wands to Oakie. Xesta asks to Arco, "Would you like assistance?" Xesta nods. Arco drops seven Potions of mana. Kadia sighs. Arco says, "Corpses are so heavy." Oakie puts five Ice wands in Pouch. Oakie puts five Ice wands in Pouch. Oakie gets seven Potions of mana from the Militia Stockade - Darmahk. Arco gives a Silver helm to Oakie. Arco gives a calf boots to Oakie. Oakie puts a Silver helm in Pouch. Oakie puts a calf boots in Pouch. Arco says to Warriorlord, "I believe the corpses still carry disease. I shall sit here with it until it decays." Xesta says, "I can have Sej grab it and send him off." Xesta says, "If you wish to carry it outside." The Warriorlord says authoritatively, "Master Arco, the WArriors do not hold your guild accountable. You were not implicated in the actions of either Valcrest or Jaentis and are free of assumptions of such." > ->Kadia stares ruefully at the swinging body. Her lips move. but none can hear what she says, soft as it is. Phaedri has reconnected. Quokas gets a Emissary Sceptre from the Pouch. Kildrux looks at Pouch. Narcelia looks at Backpack. Arco says to Warriorlord, "Thank you." The Warrior Lord slams a fist down and the body dissolves! Quokas wields Emissary Sceptre. ############# -- Emissary Sceptre -- ############### Quokas waves an emissary sceptre and you are granted a reward of knowledge and coins. Congratulations you have earned 15000 coins and 15000 experience. #################------====-------################## ->Caellan links arms with Taelis. Quokas unwields Emissary Sceptre. Quokas puts a Emissary Sceptre in Pouch. Merek gets a Emissary Sceptre from the Pouch. Merek gets a Emissary Sceptre from the Pouch. Merek wields Emissary Sceptre. Oros <Warrior> Now that's a good mash. Merek unwields Emissary Sceptre. Merek puts a Emissary Sceptre in Pouch. Merek wields Emissary Sceptre. ############# -- Emissary Sceptre -- ############### Merek waves an emissary sceptre and you are granted a reward of knowledge and coins. Congratulations you have earned 15000 coins and 15000 experience. #################------====-------################## <Warrior> Kruil agrees with Oros Navolin <Warrior> that is a very good mash, a masterfully done one. Merek unwields Emissary Sceptre. Merek puts a Emissary Sceptre in Pouch. Kadia stops following Taelis. Hrung gets a Emissary Sceptre from the large scabbard {Emissary Sceptre}. Hrung wields Emissary Sceptre. ############# -- Emissary Sceptre -- ############### Hrung waves an emissary sceptre and you are granted a reward of knowledge and coins. Congratulations you have earned 15000 coins and 15000 experience. #################------====-------################## Hrung unwields Emissary Sceptre. Hrung puts a Emissary Sceptre in large scabbard. Militia Stockade - Darmahk The stockade grounds are mainly dirt mingled with some gravel. High walls of spiked wood surround the area. Stacks of chains and blocks for fitting new holding stocks are stacked against the walls. Behind the stocks a gallows built on a wooden stage holds a wood crane and steps to hang criminals and traitors. North of the stockade is the Tribunal where criminals and others under suspicion of the Militia are taken to be interrogated by the Militia Wardens. A crate of old vegetables rests next to the stockade. A worn copper bell hangs from the stockade. Obvious exits: north and southwest. Caellan. Kadia. Taelis. Ednia. Oashi. Oakie. Gilvibee. Saare. Alcissa. Ona. Celenaea. Squire Clayre. Vaylin. Barnton. Narcelia. Marion. Zolixa. Anjelle. Asriel. Eswynn. Sabianeravel. Phaedri. Hrung. Navolin. Oros. Kruil. Kildrux. Emani. Zain. Zenayla. Karam. Skef. Elarana. Quokas. Merek. Xesta. Arco. Minsen (standing guard). Thirteen Cheese quellas. > ->Caellan winks at Taelis. The Warriorlord says authoritatively, "That will be all then." > You lose Kruil. You lose Oros. You lose Navolin. You lose Valcrest. You lose Hrung. You lose Phaedri. > Militia Road - Darmahk Cutting through the military and justice portion of town, Militia Road leads to the Militia Quarters, Warriors Guild, and the Stockade. The road is distinctly different than the rest of the city's streets in that it is paved with red brick and mortar. Red poles set into the brick hold lanterns that keep the area lit day and night. Black chains connect the poles and keep the passerby away from the buildings. To the northeast is the stockade. The stockade holds the criminals and those to be punished. Obvious exits: northeast, west and south. [**** THE END ****]
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