by Cynna and Tharian
Here you shall find all the information you need for starting a character, and some basic knowledge of how to play New Worlds. We will try to answer some of our most frequently asked questions here, so that you may fully enjoy your playing experience.
The guide is split up into a number of sections, to make it easier for you to navigate for the required information. The sections are:
The first big step for you is the creation of your character. Take your time in creation and put some thought into what you want your character to be.
The first thing of course being your name, quite an important choice to make. We want your name to be as unique as the character you create, so try not to use anything that would give anyone that meets your character an impression outside of your actions (eg. Sinister or Dwarfkiller) Since we are an enforced roleplaying MUD, there is a certain criteria for the names allowed. You can see rules for the names in game by typing 'help name'.
The basics are that you are not allowed names which consist of nouns, names of famous characters, or modern names. To get some examples, you can type 'who long' to see who is currently logged into New Worlds.
Once you've chosen your name and set your password, you will begin the process of building your character. First you'll need to choose a race. This is fairly simple to do so, the room in which you set your race has the correct syntax and information on all the races you can choose from. The only thing you have to do is decide on which race you wish to roleplay as, what you wish your character to be.
More info on races can be found here
The next stage in creation is your description. this is a fairly important step, for this is what people use to picture your character. There is no set length that a description needs to be, this is a personal preference. However, when writing your description you should bear in mind that while some amount of detail is good, you do not want to have too much. You can imagine that with pages of detail, it would get quite spammy to look at people.
Take your time with writing the description, there is no need to rush. Use the syntax shown inthe room to put it in, look at yourself, see what you think. You can change it as many times as you like in the description room. There is also an In character (IC) method to change your description, so if you aren't entirely happy with it or want to change it after viewing others, this is possible within the game.
Some things to avoid in your description are articles of clothing and anything that tells the observer how they feel about you or things that one couldn't know by looking at you. For example, don't say that your character "looks evil" or "seems well-educated".
After you have your description made, you'll move into the room for your heritage, this room is where you select the background for your character.
The choices are:
These are basically to set what type of past your character had. This will determine which starting skills you receive as well as giving you some basic background RP to work with.
The final stage in character creation is the room where you set your attributes, or stats. Now as we are a roleplaying mud, and that's the main focus of the game, stats aren't really that important.
All you have to do is set the order of the stats, of which you want most. If you wished to roleplay a fast and strong character you'd primarily have strength and dexterity first, or a charming and clever character, you'd have intelligence and charisma first.
As said, the main focus is on roleplaying, so stats aren't the most important aspect of your character, but they will have some influence. You have twenty-five rolls to find one that you like, and the maximum base stat is 18. You can see information on the stats by typing 'help stats' in game.
You will enter the game as an Immigrant to the Town of Gahlen, and will be directly to the east of the Immigrant's Guild hall. This is where you go to train, advance in levels and to sleep, until you become a Serf. You may speak on the Immigrant channel by typing: immigrant <your message> ;this channel is an OOC channel just for helping those new to the game.
The training grounds is a great place to go to make experience and coin, necessary for advancing in levels to become a Serf. Once you're a Serf you will be unable to enter.
Once you become a Serf you are able to join one of the proper Guilds in Gahlen, which will require some extensive roleplay.
Commands that you should be aware of as your starting are:
Another good source of information is help general. From there you will be able to get a good list of help files which will more often than not, lead you to the answers to any questions you may have. So its a good place to look if your stuck, but never be afraid to ask any questions on the immigrant channel.
Advancing or Leveling in New Worlds requires two things, money and experience points. You can gain these by roleplaying, as well as by hunting or fighting.
Once you have the coins and experience you need to level (when you type 'level' you will see a message that says "You are ready to advance!"), you can advance at your guild hall. The correct syntax is posted on a sign in the guild hall to help you remember. A few handy tips: your coin needs to be in the bank for you to advance, and you will need to be at least one experience above the required amount.
Adventuring throughout the world is always fun, and always a challenge. To do so efficiently, you need to know a few things, especially for when your travelling with others.
When fighting you'll get your health prompt each round, obviously the most important one to watch is your HP, since when that reaches zero, you'll die. Your SP is how much energy you have to use powers. You can also bring the prompt up manually, by typing hp, which is sometimes needed in busy fights. (help hp)
A very important factor to remember about fighting is that eating food will heal you not only HP, but SP and EP as well. Use it when you're in need, to keep yourself alive. (help eat)
On New Worlds, we do not have a grouping, or partying system. If you wish to hunt with someone, one of you will have to follow the other (help follow). Unless the creature is an aggressive one, you will all have to attack manually to join the fight; the experience will be divided equally among those fighting the creature before it dies. Any coins dropped are there for you to split manually, for roleplay reasons.
Sometimes someone you are hunting with isn't quite as good as handling the hits as you are, which is why it is possible to protect someone (help protect). What basically happens is you will defend them from the normal hits of the creature, and take the damage yourself. Though if direct hits are used, such as special attacks, they will still effect the person you are protecting. While protecting someone is a very useful technique at times, but you must be cautious with it so as not to get yourself killed.
Some useful commands for you to know for when your adventuring in a group are:
Another thing you should consider whilst hunting is the fact that armour, clothes and weapons can, and will get damaged hunting. There is an In character method for getting them fixed, but if you neglect them they will break completely. It is best to keep a check on things.
We are an enforced Roleplay Mud, it is not a choice, it is a requirement. You have to live the character you create, an alternate life in our alternate world. We require that you stay in character all the time, unless in Customs, which is the only OOC area within the game. Of course there are OOC channels as well including Chat, OOC, and Immigrant (help channels).
We are a medieval based game, so your roleplay must fit into this setting. This basically means no modern stuff like guns, spaceships, etc.
When you get into game, you won't know people unless they introduce to you (help intro), which requires a roleplayed meeting. People that you have not met will show in the room as their race. Once they have introduced to you they will appear as their name.
Not introduced -
Feline, Human, Nymph and Human are here.
Phynn, Sahar, Ziana and Jeraal are here.
If you have introduced to someone, and they have introduced to you, you are able to send them a 'tell', which is a message using your mind (help tell). Quite good when you want to get hold of someone when they're far away.
One of the important things you'll need to know about is dying, and how to roleplay after dying. When you die, you must pray to a religion, either Waylumi, Nature or Dahkoar, to be brought back to life.
you are brought back to life, you will forget everyone you know, and will
also forget what happened for awhile (help death). This means you will
have to be re-introduced to them before you will remember them properly.
A very important part of roleplaying, and should be roleplayed well every
you have finished Immigration, you will be a Serf, ready and waiting to
join a guild. You will have to roleplay for the guild, and meet their
individual roleplay requirements. It is all about meeting the challenge
of developing your character's life and keeping their roleplay unique
while fitting into the existing roleplay structures.
So stay in character and within the guidelines outlined, and have fun!
This is a guide to help you get started. You won't learn everything here of course, some things are better, and lots more fun, to discover on your own.
If you use the suggestions here, and read your help files, you will do great!
Welcome to New Worlds! Let the roleplay begin!